Hop

Hop the rabbit dug too deep.

Unearthed a pipe that sprang a leak.

Jump to the top to avoid defeat.

Collecting carrots as you leap.


Controls

ActionKeyboardXbox controller
Playstation controller
Jump (hold to build up power and release to jump)
SpacebarA button
Cross button
Left (hold while releasing jump control)
A/J/Left arrow
Left D-pad
Left D-pad
Right (hold while releasing jump control)
D/L/Right arrow
Right D-pad
Right D-pad
Pause/ResumePB button
Circle button
Filter (toggle green screen filter on and off)
G


Gameplay

When Hop is underwater he will slowly run out of air (shown as the blue bar to the right of Hop). When his air runs out completely it’s game over!

Hop can safely fall quite far, but he will not survive more than a couple of screen’s height if he lands on dry ground.

Touching a fluttering checkpoint flag will save your progress (your position, carrots collected and the current water level). You will be able to resume from that point by selecting the Checkpoint menu option. Checkpoints deactivate when the water reaches them.

You can view your statistics (distance to the surface, play time, number of continues used and number of hops) by selecting the Stats menu option.


Background

Hop is a Jump King style game but it is actually based on the first two games I ever owned for the Amstrad CPC 464 8-bit home computer: Roland in the Caves (a port of the classic ZX Spectrum game Bugaboo) and Spannerman. Roland in the Caves is set underground and has the ‘hold down a button to build up jump power’ control mechanic. Spannerman contributed the idea of a pipe springing a leak that inexorably floods the level.

Hop was developed over the course of 2 weeks using the Godot game engine with graphics created in Clip Studio Paint and sound effects generated in ChipTone and edited with Audacity.

Comments

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Sorry Hop, I didn't make it far (08). You will be missed, you cute little fella.

(+1)

Thanks for playing and leaving a comment (my first one on Itch!)