Hop

Hop the rabbit dug too deep.

Unearthed a pipe that sprang a leak.

Jump to the top to avoid defeat.

Collecting carrots as you leap.


Controls

ActionKeyboardXbox controller
Playstation controller
Jump
SpacebarA
Cross
Left
A/J/Left arrow
D-Pad left
D-Pad left
Right
D/L/Right arrow
D-Pad right
D-Pad right
Pause/ResumePB
Circle
FullscreenF
CRT/Green
screen filter
C



Gameplay

  • To move Hop hold down the jump key to build up power (shown as the yellow bar to the left of Hop) and release it to jump. Hold down a direction key while releasing the jump key to make Hop go in that direction, otherwise he will jump straight up.
  • When Hop is underwater he will slowly run out of air (shown as the blue bar to the right of Hop). When his air runs out completely it’s game over!
  • Hop can safely fall quite far, but he will not survive more than a couple of screen’s height if he lands on dry ground.
  • Touching a fluttering checkpoint flag will save your progress (your position, carrots collected and the current water level). You will be able to resume from that point by selecting the Checkpoint menu option. Checkpoints deactivate when the water reaches them.
  • You can view your statistics (distance to the surface, play time, number of continues used and number of hops) by selecting the Stats menu option.


Releases

1.8 - Updated from Godot 3.5.3 to 3.6.

- Added support for fullscreening the game.

- Added a depth meter to the right side of the screen that shows Hop's position and the depth of the flood water.

- Updated the filter so it now has a colour CRT mode (the new default) as well as the greenscreen CRT mode.


Background

Hop is a Jump King style game but it is actually based on the first two games I ever owned for the Amstrad CPC 464 8-bit home computer: Roland in the Caves (a port of the classic ZX Spectrum game Bugaboo) and Spannerman. Roland in the Caves is set underground and has the ‘hold down a button to build up jump power’ control mechanic. Spannerman contributed the idea of a pipe springing a leak that inexorably floods the level.

Hop was initially developed over the course of 2 weeks using the Godot game engine with graphics created in Clip Studio Paint and sound effects generated in ChipTone and edited with Audacity. I have since gone back to it several times to fix bugs and add some new features.

Comments

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Sorry Hop, I didn't make it far (08). You will be missed, you cute little fella.

(+1)

Thanks for playing and leaving a comment (my first one on Itch!)