NeonBlast!
NeonBlast!
Protect planet Neon from the relentless assault by asteroids, comets and UFOs. Try to survive as long as you can and amass a high score in this 'planet defence' type game with an early 80's arcade aesthetic.
Controls
Action | Keyboard | Xbox controller | Playstation controller |
Rotate | A and D/J and L/Left and right arrow keys | Left and right on D-Pad or analogue stick. | Left and right on D-Pad or analogue stick. |
Fire | Spacebar | A | Cross |
Bomb | B | B | Circle |
Pause/Resume | P | Start/Menu | Options |
Gameplay
Points are multiplied by the shield percentage, so try to keep it high.
Small asteroid
Basic asteroid.
Shield damage: 3%
Shots to destroy: 1
Points: 10
Large asteroid
Splits into 3 small asteroids when destroyed.
Shield damage: 12%
Shots to destroy: 1
Points: 20
Comet
Moves faster that asteroids.
Shield damage: 15%
Shots to destroy: 3
Points: 50
UFO
Drains your shield.
Shield damage: 5% per second
Shots to destroy: 5
Points: 100
Mothership
A larger version of the UFO.
Shield damage: 15% per second
Shots to destroy: 15
Points: 200
Pod
Replenishes 33% of your shield.
Shots to destroy: 1
Points: 200
Upgrade
Provides a random upgrade. It either increases firing rate, shot damage or shot penetration, or provides an extra bomb, or if you are fully upgraded awards a 1000 point bonus.
Shots to destroy: 1
Points: 200
Updates
1.5.1 - Added a 3 second delay to reading the fire button after dying to stop the player accidentally immediately starting a new game.
1.5 - Updated to Godot 3.6 and refactored the code.
- Added an upgrade system.
- Added the mothership enemy.
- Added a particle effect tail to the comet.
- The points given for shooting targets are now briefly shown after they explode.
- Added support for full screen.
- Minor interface and gameplay tweaks.
Background
NeonBlast! was created over the course of about about a week and a half taking a couple of hours each day. I made it as a sort of simple 'palette cleanser' after having spent a long time getting the demo of my last title, Frank&Steve ready to release.
I had the idea to make a slight twist on the planet defender formula by having a shield that changes thickness. A thicker shield gives more protection and a higher points multiplier but also reduces the amount of time you have to react to incoming asteroids before they strike it.
My original idea was to have the shield split into sectors that would change thickness independantly as they were hit or absorbed a power pod. When a sector was breached and an asteroid struck the planet there I was going to have that part of the planet on fire with the player unable to move through it. This would have continued until the player was in a sector of the planet that was hit by an asteroid. I dropped that as being overly complicated after making a basic prototype.
Updated | 19 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Steampunkdemon |
Genre | Shooter |
Made with | Aseprite, Godot, Audacity, ChipTone |
Tags | 2D, Arcade, defender, High Score, planet, planet-defender, Retro, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
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